Dialogue- speech patterns, age (older people talk different to younger people), volume, high pitched, levels. (Diegetic)
Background Music- sets pace, mood, era, regional identity. (Non-digetic)
Diegetic - what the actors can hear
Non-Diegetic - what the actors can't hear
Synchronous- where the sound source is on screen
Asynchronous- where the sound source isn't on screen
Ambiant Sound- background noise
Sound effects- can be enhanced, leading us to
Foley Sound.
Foley Sound- everyday sounds- e.g. tapping on the keyboard.
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